How the Coronavirus Pandemic Affected the Gaming Industry

The global Covid-19 pandemic has affected almost every aspect of life both for individuals and for businesses. While some industries such as hospitality (due to social distancing and lockdown measures in many countries) and travel (due to international closure of borders) suffered huge losses, with many businesses even having to close altogether, other businesses survived and even thrived from the pandemic and its effects.

For example, global mega-corporation Amazon actually doubled its already huge profits during the pandemic. This is likely due to the fact that increased time spent indoors led to increased online sales of entertainment such as films and music, groceries (so that people could avoid risking their health by going to a physical store), and other items to ease the stresses of isolation.

An industry that experienced both positive and negative effects is the gaming industry, in all its forms. So how and why did this happen?

Online Gaming

Online gaming was less affected by the pandemic than physical gaming, as usage of popular online multiplayer games such as Fortnite, Apex Legends, and League of Legends increased. Video games are incredibly popular with tweens and teens, especially in this current climate. Many avid gamers are now wanting to get involved in Fallout 4 builds and Fortnite multiplayer mode to enhance their gaming experience. In fact League of Legends has always been popular however over lockdown it has skyrocketed with more players than ever downloading the game. It can be played with friends, or alone which may be the reason for its popularity. Especially as there are some easily accessible LoL Guides on the internet these days too – it’s not too hard to learn. So with all this increasing, live streaming services also benefited, with the Twitch platform seeing a 20% increase compared to the previous year. Xbox Live, PlayStation Network, and Steam also saw huge boosts in numbers of concurrent users, to the point that in some cases download speeds had to be capped in order to prevent the servers’ bandwidths from becoming overwhelmed. As a result, server providers similar to GGServers also experienced increased demand for their services with gamers seeking ways to speed up their gameplay.

Case in point, Minecraft, an open-world sandbox game, saw a massive boost in popularity during the lockdown. A major reason behind the surge in popularity of Minecraft lay behind its ability to allow players to create all kinds of adventures they desired, and then play those levels with their selected group of friends. All that’s needed is a Minecraft server hosting account in place, and you are good to play!

The online gambling industry also saw increased profits. Although physical casinos took an inevitable hit, this lost business soon went to online casino sites! March and April 2020 saw a dramatic spike in traffic to these sites. Sports betting took a hit due to the cancelation of many sporting events around the world, but has bounced back impressively! If you Visit Odds Shark Online you will see that the number of sporting events that you can bet on is as high as ever.

It is estimated that the future of online gaming is likely to be bright regardless of the pandemic, as technological advances such as VR are developing in accessibility. It is estimated that the online gambling industry will grow by an impressive 13% by the year 2023!

Physical Video Games

Covid-19 stalled or even completely halted production on many video games. Although most games developers were able to implement a home-working model for their employees, the fact is that many necessary operations were simply impossible to carry out outside of the office.

Although production of new video games slowed dramatically, sales of already released video games went up significantly. This is not too surprising, considering the fact that video gaming is one of the most popular pastimes that can be enjoyed from the confines of your own home. What better way to unwind during times of global uncertainty and anxiety than by losing yourself in a virtual world?

Some already finished games had delayed releases, one notable example being developer Naughty Dog’s long-anticipated The Last of Us Part II, a game actually about a deadly pandemic. Talk about bad luck and bad timing!

The physical video games market suffered due to production halts, yet profits balanced out due to high sales. While the big gaming companies managed to stay afloat without too much trouble, some smaller businesses and indie developers were not so lucky.

One fact seems certain: gaming isn’t going anywhere any time soon.

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About Fist

Greetings and salutations. Call me Fist, I'm a proud Kentuckian and I've used metal to help me get through the suffering of living in the bible belt. I am an encyclopedia of metal. I'm a fan of all types of metal. My main goal here is to help people find more music they will fall in love with. Hope you enjoy our words! \m/

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